F i n a l c o n c e p t a r t
t h u m b n a i l s & s p e e d s k e t c h e s
S t y l e & T y p e o f p l a t f o r m L a y e r s
s t yl i z e d & C o n c e p t M o od
the Return of Darkness.(2016)
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I provided some assumptions for this ... In addition to creating a environmentconceptart , I suggested the type of game genre and even the character type of the game hero (style & mood & materials) .. Designing platforms and loading ideas to be added to the levels design .