A set of Images studying drastic studio lighting within Unreal Engine 4 using Raytracing.
This was the first Project I have produced within Unreal Engine 4, I used this project to get to grips with the Realtime and PBR workflow while having something presentable to show at the end of it without using a Post workflow to retouch anything. What you see is what came straight out of the viewport.
Hope you enjoy!