Hands rendered in DAZ4
Like the boots, the hands were difficult to get a good screenshot of in DDO--not that the character model had great hands to begin with. I could not have painted them from scratch without a good model, but this is where DAZ usually comes through for me.
Once satisfied with the hands, I finished the detail work on the sword hilt and pommel. The original pommel was oddly shaped and lit, so I modelled a new one in Photoshop using the 3D tools, then touched up the metal to give it reflections and color to match the gold on the cross guard.