This is actually just a case study, I wanted to sharpen up some of my Cinema 4D modelling skills so I built out a version of my G-shock watch. Majority of the modelling and texturing was done in Cinema 4D but then I also did a lot of post work in Photoshop.
Basic structure in C4D.
Initial render.
Post work in Photoshop.
G-Shock Blow Out
Published:

G-Shock Blow Out

Case study: Building a fun, creative piece combing 3D work and photomanipulation.

Published: