FRONTON VR

A really fun and addictive simulation of fronton in VR. Manage to hit all the targets before you run out of lives.

GAME BREAKDOWN

Character/Player
          Player
          Hand Mesh -UE4 generated
          Racket Mesh - FREE 3D 
Audience
          Zebra - UE4 Package
Environment
          Desert scene - UE4 package
          Tennis court - custom made
           Floor texture - custom made
           Score board - custom made 
           Ball and racket - FREE 3D 
Interactions
       - Controller Interactions
           Left Trigger: Toggle Target
           Right Trigger: Spawn Ball
           Trackpads: Teleportation
      -  Player/Racket
           Racket is attached to right hand
       - Racket/Ball
           Racket sound
           On initial collision; ball gravity and physics is enabled
           Ball has bouncy material
       - Ball/Target
           Xylophone sound - computer generated
           Color Change
           Toggle Target
           Flies back to player and disappears
      -  Ball/Floor
           Xylophone sound
       - Targets/Scoreboard UI
           Once target is hit, you get point +1, get 4 points and you win
        - Penalty Zone/Ball
            Once ball goes outside court; Balls left -1, lose 3 lives and you lose




FRONTON IN REAL LIFE 
Paleta fronton to be specific is a type of fronton game played in Peru. This is my stylised vaporwave version of the Paleta fronton tennis.
1. BALL INTERACTION 
2. FIRST CONTROLLER 

 SECOND CONTROLLER 
 BLUEPRINT FOR THE GROUND

 LEVEL BLUEPRINT 1
 LEVEL BLUEPRINT 2
PLAYER BLUEPRINT
TARGET BLUEPRINT
INITIAL TEST OF INTERACTION
TESTING AND TROUBLESHOOTING
End result video gameplay - you can only hit each ball until it hits the target as for technical reasons this worked better, and the targets move by random and can also be moved by the player with the left trigger.
SHORTER FINAL VIDEO BEST GAMEPLAY

FRONTON VR
Published:

FRONTON VR

Published:

Tools

Creative Fields