As the mandate “Hide in time” was established, a main challenge that appeared was to translate this phrase into fun, challenging mechanics.
The second main challenge of developing Quantum Replica was to tell the story in a fun way. For that, some supporting characters were created and a series of dialogues were written, to be told in a classic find notes -interact with NPCs based experience. An icon System for enemies to display its state was also explored. 
Quantum Replica
Published:

Quantum Replica

Published: