Concept UI Designs for Hitman Sniper mobile game, for mobile (Globant for Square Enix)
ARMORY
One of the challenges on this screen was to improve hierarchy while adding even more information than the already existing without losing clarity. A gun gallery was added
at the bottom of the screen to allow the user search easily to other guns
instead of switching one by one.
BEFORE / AFTER
MAIN MENU
There was no Main Menu and I was requested to create one. "Targets" on the original bottom menu was replaced with "Store" section to improve in-game purchases.
The "Leader-board" was designed as a swiping menu (you can hide or reveal it by tapping on the icon) to improve the screen.
The "Leader-board" was designed as a swiping menu (you can hide or reveal it by tapping on the icon) to improve the screen.
BEFORE / AFTER
STORE
BEFORE / AFTER
MONTENEGRO (LEVEL INFO)
Two new sections were added to this screen:
1. The Intel Crate details screen, to avoid gambling suspicion.
2. A preview of the weapon you are wearing and a special version of the Armory to allow
you to change your current weapon with one more suitable for the upcoming level.
you to change your current weapon with one more suitable for the upcoming level.
BEFORE / AFTER
TARGETS
BEFORE / AFTER
GAMEPLAY HUD
One of the first concepts were custom guns (concept art and 3d modeling by Jose Olmos) and its custom gameplay HUD (design by me).