Cameron Wildsmith's profile

Make it Rain - Global Game Jam 2010. C#/XNA

Make it Rain
Global Game Jam 2010, Lead Designer and Artist.
Make it Rain, was the very first video game I had ever worked on, or made. It was made in 48 hours for Global Game Jam 2010 and was based on the theme of deception and rain. I was part of a team, which consisted of 4 other more experienced classmates. Make it Rain is a puzzle/platformer made in XNA, where the user controlled 2 avatars, the cloud and the player. Using an xbox 360 guitar hero controller(or standard xbox 360 controller), the user combined different colours of rain with the cloud to make blocks disappear and reappear, letting the player move forward through the level. Each colour had a certain instrument attached to it, and when that colour was made using the cloud, the instrument would play. Subsequently the more colours they mixed the more instruments mixed, thus making a full song.

Make it Rain - Global Game Jam 2010. C#/XNA
Published:

Make it Rain - Global Game Jam 2010. C#/XNA

Video Game made in 48 for Global Game Jam 2010.

Published: