David Nakayama

Illustrator, Concept Artist

San Francisco, CA, USA
Professional illustrator with broad experience in the comic book and computer gaming fields. Particularly interested in package art, concept art, and cover illustration opportunities.

Work Experience

Marvel

Cover Artist

I design and illustrate cover artwork for monthly comic publications including Deadpool, X-Men, Ant-Man and the Wasp, and Rocket Raccoon among many others.
April 2013 - Present New York, United States

David Nakayama Illustration

Illustrator (freelance)

Recent clients:
• MARVEL. (See above)
• ADVANCED PHOTOSHOP MAGAZINE. Cover art and featured tutorial for the Sept. '14 issue.
• CORVUS BELLI. Package and cover art illustrations for the popular INFINITY miniatures game.
• MAJOR LEAGUE SOCCER. Player illustrations for World Cup web campaign.

Past:
• NIKE. Provided illustrations for apparel, including a College Football Championship t-shirt.
• DISNEY. Created cover illustrations for the DVD box set releases of X:Men: The Animated Series (Volumes 1-5) and Iron Man: The Animated Series.
• ZYNGA. Delivered outsource artwork for Fishville, CityVille, and Hidden Chronicles.
• 3D TOTAL. Authored 3-part tutorial series (comic book penciling, inking, and digital color). Received cover honors on print edition; also printed in Digital Painting Techniques Vol. 4.
• ZENESCOPE ENTERTAINMENT. Cover art the Grimm Fairy Tales and Wonderland series.
• EYENOVATION. Designed poster art for Vegas Supernationals pro kart races.
• COFFIN COMICS. Painted covers for Lady Death.
• DEVIL’s DUE PUBLISHING. Illustrated covers for Sheena, Hack/Slash.
• HERO INITIATIVE. Cover art for multiple charity projects.
August 2003 - Present California, United States

Tinyco

Art Director

Working on an unannounced project that I can't wait to tell you about!
October 2014 - Present California, United States

Kixeye

Senior 2D Concept Artist

s an illustrator in Kixeye's marketing department, I created highres key art, in-game splash art, and other character assets for use in four live and in-development titles. My primary focus was on a MOBA project called TOME: IMMORTAL ARENA --currently in Beta--for which I've created the vast majority of the in-game 2D character assets.

As a concept artist, I'm responsible for designing the look and feel of characters, environments, vehicles, and weapons across multiple titles.
Previously, I handled concept art (characters, environments, vehicles, etc.) for several different live and in-development titles.
October 2012 - October 2014 San Francisco, California, United States

NCsoft (Paragon Studios)

Lead Concept Artist

• Designed 2D art style and illustrated customer-facing art assets for CITY OF HEROES FREEDOM (key art, web/marketing assets, in-game cutscenes, loadscreens, and UI). Created concept for themed costume sets, enemy groups, signature characters, zones, weapons, and MTX items.

• Designed 2D art style and illustrated customer-facing art assets for Unannounced title (character portraits, UI). Created concept art for characters and environments.
November 2008 - October 2012 Mountain View, California, United States

NCsoft (Paragon Studios)

Art Lead

Managed aesthetic direction and 18 direct-reports (plus offsite contractor teams) for the CITY OF HEROES art department. Delivered daily feedback to artists. Created concept art assets. Interfaced regularly with exec, design, and tech groups. Worked closely with Marketing to create all the promotional assets for the release of the game's 2nd major expansion, GOING ROGUE, which shipped in August 2010.
November 2008 - February 2011 Mountain View, California, United States

Marvel

Comic Book Artist

Created interior and cover artwork for a variety of titles, including Spider-man, Fantastic Four, and the Hulk.
January 2007 - December 2008 New York, New York, United States

Top Cow Productions

Comic Book Artist

Created interior and cover artwork for a variety of titles, including City of Heroes, Witchblade, and others.
August 2003 - January 2006 Century City, California, United States

Awards

DrawCrowd.com

Wall of Fame x2

2014

DeviantART

Daily Deviation x3 (2008-13)

2013

CGHub

CGHub Gold Award

2012

Publications

• ADVANCED PHOTOSHOP MAGAZINE #129
Imagine Publishing
November 1, 2014

Cover art and feature tutorial, taking readers step by step through the process of creating a Steampunk adventurer in a semi-realistic digitally painted style.


• ADVANCED PHOTOSHOP MAGAZINE #126
Imagine Publishing
September 1, 2014

Cover art and feature tutorial, taking readers step by step through the process of creating a comic book team shot, from character design to penciling, inking and finally coloring.


• DIGITAL PAINTING TECHNIQUES Vol. 4
3D Total
September 1, 2012

Collects comic art tutorials from three issues of 2D ARTIST magazine (issues 63-65), focusing on penciling, inking, and coloring. Also collected in the standalone volume MASTERING COMIC ART.

https://shop.3dtotal.com/mastering-comic-art-ebook.html