Diego Maricato

Senior CG Artist

Rio de Janeiro, Brazil
I have a strong sense of responsibility, design and aesthetic, but I also like to solve problems/find solutions, either technical if I can or design wise.

I have more than 10 years in the visual/advertising industry, working as a designer, art director and I'm in the CGI world since 2012.

For the past 5 years I've been working as a 3D Lead Artist and 3D manager when needed, where I've been dealing with a large variability of scopes, which gave me a varied skill toolbox, such as: planning/managing, organizing, sculpting, modeling, art direction, among other functions.

I love to create, it doesn't matter what it is. I already tried to fit in a specific subject, but the real truth is that I love creativity in all forms. It could be drawing, painting, music, movies, etc. I seek beauty and harmony in my work, even if it's an ugly monster, everything must have a meaning and be beautiful in its own way.

Work Experience

Lightfarm Studios

Lead CG Artist

My work at Lightfarm varies between modeling, shading, lighting, texturing, rendering, art direction, 3D team and specific projects management, 3D/CGI quotes, client calls with the production team members and other artists to understand feedbacks and solve problems.
January 2016 - Present Brazil

3Dar

Remote Freelancer

I was responsible for modeling, surfacing, lighting and render the HPV characters scene for Lil Dicky video clip Earth Song.
December 2018 - February 2019 Buenos Aires, Argentina

Calibre Studio

3D Artist and Creative Retoucher

December 2015 Brazil

Melt - Branding Design And Advertising

Associate Art Director and Designer

2010 - Campinas, Brazil

Rapp Brasil

Art Director

Working for Natura as a freelancer for 2 weeks.
2010 - 2010 Brazil

TAG Comunicação De Tendência

Art Director

2007 - 2010 Brazil

Mallmann

Art Director

2004 - 2007 Brazil

Education

Ateliê Digital

Escultura Digital

Digital Sculpting focused on human anatomy
October 2013 - February 2014 São Paulo, Brazil

Ateliê Digital

Production Modeler

Concept Interpretation
Digital Sculpting
Retopology
UVMap
Texturing
February 2014 - May 2014 São Paulo, Brazil

R3F

Modo 501

Modo 501 Complete Training - Luxology Certified
February 2012 - March 2012 Sao Paulo, Brazil

Escola Panamericana De Arte E Design

Graphic Designer

2006 - 2007 Brazil

ESAMC - Escola Superior De Administração,Marketing E Comunicação

Bacharel in Social Communication and Advertising

2002 - 2007 Brazil

Escola Paulo Branco

Desenho Artístico

2004 - 2005 Brazil

Languages

English (Conversational),

Awards

Cannes Lions

Best Film

2019

Top Rac Universitário

Bronze Trophy

2004

Cannes Lions International Festival Of Creativity 2018

Silver - Disease Awareness & Understanding

2018

Publications

Interviewed in The Foundry Sessions in London
https://vimeo.com/110763631

Photoshop Tutorial - http://psd.tutsplus.com/tutorials/photo-effects-tutorials/create-a-fallen-rain-soaked-angel-composition-in-photoshop/

Revista Zupi #5

Software Skills

Zbrush
Modo
Blender
Cinema 4D
Substance Painter
Mari
Octane
Redshift
HDR Lightstudio
Adobe Photoshop
Adobe Illustrator
Adobe After Effects

Most Recent Courses

Rafael Ghencev Ateliê Digital - Digital Anatomy - Zbrush
Rafael Ghencev Ateliê Digital - Digital Modelling for Production - Modelling, Retopology, UV-Mapping, Texturing.
Mastering Hard Surface - Grant Warwick
Mastering Lighting - Grant Warwick
Bruno Camara Workshop - Character Creation Workshop
Igor Catto Workshiop - Character Creation for 3D printing
Spider Zero / Simon Lee Course - Character design with clay sculpting
Aline Martinelli - Traditional Clay Sculpting