At Sunstorm, I started out as the first staff artist in 1997 after working remotely with the company on expansions to popular titles. In the early part of my time at Sunstorm, I worked on "Life's a Beach" a popular expansion for Duke Nukem. Next was "Wanton Destruction" an expansion for Shadow Warrior. We did a slew of hunting and fishing simulations, including the trend setting "Deer Hunter" series of games published by Wizardworks. As the company grew, I took on the role of Art Director and was responsible for evaluating and selecting candidates for art department employment. I oversaw projects and allocated resources and directed artistic concept, vision and practical execution.
To read more about Sunstorm and how things changed around 2003 you can find information, including title lists, here: http://en.wikipedia.org/wiki/Sunstorm_Interactive