Clinton Crumpler

3D Environment Artist

Austin, TX, USA
My primary creative focus is 3D environment art direction, modeling, texturing, and shader development for games. My secondary focus is graphic design, ranging from UI design to product branding and identity. Capable in development for PC/Console/Facebook/Mobile formats.

Work Experience

Battlecry Studios

Environment Artist

Environment Artist for Battlecry

• Texture development, optimization, and implementation for stylized environments and props.

• High | Low poly modeling and stylized painted PBR texturing of environment buildings, landscapes, and props.
October 2014 - Present Austin, Texas, United States

Digital-Tutors

E-Learning Instructor

Instructor for tutorials for game art

• Planned and instructed digital tutorials/lessons on art construction and shader/material workflows for game development
2013 - 2015 Oklahoma, United States

Tuque Games

Freelance Environment Artist

Environment Artist for title World War Machine

- Creation of tile based isometric assets and textures
August 2014 - October 2014 Montreal, Quebec, Canada

Kixeye

Environment Aritst

Environment Artist for Unannounced Project in UE4

• Pipeline development, optimization, and implementation for real-time destruction for structures and assets.

• Art direction establishment and outsource management to establish art quality bar.

• Design and creation of highway system consisting of path planning, texturing, materials, and models for roads, signs, structures, etc.

• High | Low poly modeling, shader creation, and PBR texturing of environment buildings, landscapes, and props allowing for a variety of controls for multiple instances.
April 2013 - August 2014 San Francisco, California, United States

Studio MekTek

Freelance Environment / Texture Artist

Freelance Artist for PC title Heavy Gear: Assault

• Stylized texturing of mechs and environmental props

• Realtime shader creation using UE4 engine
January 2013 - April 2013 New Brunswick, Canada

America's Army / SAIC

Art Lead / Environment Artist

America's Army / SAIC Artist for PC title Americas' s Army: Proving Ground and various government and defense projects

• High/Low poly modeling, shader creation,and texturing of environment buildings, landscapes, and props

• UI design, development, and processing through storyboard, mock-ups, wire-frames, design documentation and final graphic element construction used for mobile and web platforms

• Development of studio brand and visual style and multiple forms of marketing elements (Print / Web)

• Collaboration and coordination with art directors, artists, website developers, level designs, and other development teams on multiple simultaneous projects
June 2012 - April 2013 Huntsville, Alabama, United States

Microsoft / SCAD

Environment Artist

Collaboration design and research project for the Kinect sponsored by Microsoft Studios through the Savannah College of Art and Design

• High / low poly modeling, shader creation, and texturing of environment buildings, landscapes, and props

• Assisted and collaborated in design of gameplay mechanics, storybeats, and 3D construction workflows
January 2012 - March 2012 Savannah, Georgia, United States

Savannah College Of Art & Design

Graduate Teaching Assistant - Internship

• Instructed the use of procedural effects and advanced material development for games to undergraduate SCAD students

• Created and applied tutorials, class lessons, and testing materials
January 2012 - March 2012 Savannah, Georgia, United States

Savannah College Of Art & Design

Community Assistant / Resident Assistant

• Served as the liaison between professional staff to student staff of thirteen

• Aided and assisted all staff in social, academic, diversity, and self improvement programming.

• Responsible for apartment lifestyle management and student scheduling.

• Responsible for the recreational and educational development of the student community.
January 2008 - June 2012 Savannah, Georgia, United States

Education

Savannah College Of Art And Design (SCAD)

MFA Interactive and Game Design

June 2010 - November 2012 Savannah, Georgia, United States

Savannah College Of Art And Design (SCAD)

BFA Animation

2008 - 2010 Savannah, Georgia, United States

Longwood University

BFA Graphic Design

2004 - 2008 Farmville, Virginia, United States

Programs

Focus:
Maya, Zbrush, UE4, UE3, Ndo2, Ddo, Topogun, Nex, PhysX
Photoshop, Illustrator, InDesign
Perforce, Jira

Knowledgeable:
After Effects, Unity, Substance Designer
Dreamweaver, Hansoft, CSS , HTML

Projects

Battlecry
World War Machine
America's Army: Proving Grounds
Heavy Gear Assault
Digital Tutors: Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK
Digital Tutors: Real-Time Environment Materials and Textures in UDK
Digital Tutors: Creating a Vintage Textured Game Asset in Photoshop and Maya
Digital Tutors: Real Time Aging and Decay for Games in UDK and Photoshop
Digital Tutors: Post-Processing and Cinematic Effects in UDK