Tony Holmsten
Concept Artist
Seoul, Korea, SouthI am born in 83, originally from Sweden. Spent my last 8 years in Japan and Korea. Back in Stockholm, Sweden now. I have a huge passion for concept art and visualdevelopment in general. I love doing all sorts of styles and I try to always challenge myself and create something new and original.
Work Experience
Grasshopper Manufacture
Concept Artist
Went to Japan to study Japanese for 1 year, ended up as a concept artist at Grasshopper, where I did concept art. Titles worked on are Sine Mora, Kaiho Shojo, Lollipop Chainsaw and Killer is Dead.
April 2011
- September 2012
Tokyo, Japan
GRIN AB
Concept Artist, Lighting Artist
Did lighting on Ghost Recon and worked mainly as a concept artist on Bionic Commando and Terminator Salvation.
2006
- 2009
Stockholm, Sweden
EA DICE
Level Artist, Lighting Artist, Texture Artist, Concept Artist
Started out in the game development field here. Worked on games such as Rallisport Challenge2, Battlefield 2 and Battlefield 2142. I started out as a texture artist, but continued on with doing level art, lighting and concept art.
2002
- 2006
Stockholm, Sweden
Education
Yonsei University
Korean Language Level 3
September 2012
- Present
Seoul, Korea, South
Rudbeckskolan
Naturescience
Stockholm, Sweden
Languages
Korean (Beginner),
Swedish (Native),
English (Fluent),
Japanese (Conversational),
Awards
Skills
Adobe Photoshop,
Adobe Premiere Pro ,
Luxology Modo,
Publications
Featured in the book Steampunk Graphics by Graffito Books