Alex Liki
Sao Paulo, BrazilWork Experience
Gullane Entretenimento
Modeling Supervisor
Responsible for the direction and management of the modeling team while working alongside with the Production Manager and under the supervision of the Executive Producer.
My duties include
• Build and execute complex CG models and supervise the work of the modelers.
• Interpret and translate creative direction given by the Production Designer, Art Director and
VFX Supervisor to the modelers and insure the direction is carried out on schedule and on budget.
• Manage complexity of the models. Establish and enforce standards for the department so that the models work well for the rest of the pipeline.
• Perform daily one-on-one rounds with Modelers. Troubleshoot creative and technical issues as they arise and determine when models are ready for review.
• Attend other departments’ reviews as needed to address modeling questions or comments.
• Work with the VFX Supervisor and other departments to communicate Modeling needs and provide for other departments’ needs.
• Bid the schedule along with the VFX Supervisor and Production Supervisor.
• Ensure the presentation of models.
• Enforce directory structure, naming conventions and versioning for all models.
• Responsible for multi-picture overview with regard to how 3D Models will be used in the evolving pipeline.
• Proactively maintain a consistent working methodology by actively sharing tips and tricks through a illustrated modeling guide.
My duties include
• Build and execute complex CG models and supervise the work of the modelers.
• Interpret and translate creative direction given by the Production Designer, Art Director and
VFX Supervisor to the modelers and insure the direction is carried out on schedule and on budget.
• Manage complexity of the models. Establish and enforce standards for the department so that the models work well for the rest of the pipeline.
• Perform daily one-on-one rounds with Modelers. Troubleshoot creative and technical issues as they arise and determine when models are ready for review.
• Attend other departments’ reviews as needed to address modeling questions or comments.
• Work with the VFX Supervisor and other departments to communicate Modeling needs and provide for other departments’ needs.
• Bid the schedule along with the VFX Supervisor and Production Supervisor.
• Ensure the presentation of models.
• Enforce directory structure, naming conventions and versioning for all models.
• Responsible for multi-picture overview with regard to how 3D Models will be used in the evolving pipeline.
• Proactively maintain a consistent working methodology by actively sharing tips and tricks through a illustrated modeling guide.
May 2020
- Present
São Paulo, Brazil
ICS Creative Space
Mentor
Give mentorship on a 1 to 1 program designed to give feedback and coaching sessions to students helping them on their individual needs.
October 2018
- Present
São Paulo, Brazil
O2 Filmes
Senior 3D modeler / Character Artist
Responsible for modeling and texturing characters and sets for TV series, advertisement and feature films.
February 2015
- February 2017
Brazil
Start Desenhos Animados
Senior 3D Modeler / Character Artist
Responsible for modeling characters and sets for the upcoming feature film "Lino".
May 2014
- December 2014
Brazil
O2 Filmes
Senior 3D Modeler / Character Artist
Responsible for modeling and texturing characters and sets for the TV series "Que Monstro Te Mordeu?". Implemented models into a pipeline, collaborating with the rigging and rendering departments.
August 2013
- May 2014
Sao Paulo, Brazil
Casablanca/Teleimage
Senior 3D Modeler / Character Artist
Responsible for modeling characters and sets for a wide range of commercial productions. Implemented models into a pipeline, collaborating with the rigging and texture departments.
March 2013
- August 2013
Sao Paulo, Brazil
Vetor Zero
3D Modeler
Responsible for modeling characters and sets for a wide range of productions. Implemented models into a pipeline, collaborating with the rigging and texture departments.
November 2005
- August 2009
Sao Paulo, Brazil
Self-Employed
3D Modeler / Character Artist / Illustrator
Responsible for modeling characters and sets for a wide range of productions. Implemented models into a pipeline, collaborating with the rigging and texture departments.
March 2005
-
Sao Paulo, Brazil
Animaking
Stop Motion Puppet Modeler / 2D Animation inbetweener and clean-up / 3D Modeler
Sculpt and Rigg Stop-Motion puppets.
Do 2D inbetween animation and clean-up.
Model 3D props and characters for the award winning short film "Worms".
Do 2D inbetween animation and clean-up.
Model 3D props and characters for the award winning short film "Worms".
November 2003
- March 2005
Sao Paulo, Brazil
O2 Filmes
Lead Modeler
Responsible for leading a team of modeler building characters, environments and props for a wide range of commercial productions and feature films. Implemented models into a pipeline, collaborating with the rigging and texture departments.
February 2017
- February 2019
São Paulo, Brazil
Education
Mackenzie Presbyterian University
Bachelor of Industrial Design
January 2001
- June 2005
Sao Paulo, Brazil
Languages
Portuguese (Native),
English (Fluent),
Skills
3D Modeling,
Adobe Photoshop,
Illustration,
Sculpting,
Autodesk Maya,
Pixologic ZBrush,