Alex Liki

Sao Paulo, Brazil

Work Experience

Gullane Entretenimento

Modeling Supervisor

Responsible for the direction and management of the modeling team while working alongside with the Production Manager and under the supervision of the Executive Producer.
My duties include
• Build and execute complex CG models and supervise the work of the modelers.
• Interpret and translate creative direction given by the Production Designer, Art Director and
VFX Supervisor to the modelers and insure the direction is carried out on schedule and on budget.
• Manage complexity of the models. Establish and enforce standards for the department so that the models work well for the rest of the pipeline.
• Perform daily one-on-one rounds with Modelers. Troubleshoot creative and technical issues as they arise and determine when models are ready for review.
• Attend other departments’ reviews as needed to address modeling questions or comments.
• Work with the VFX Supervisor and other departments to communicate Modeling needs and provide for other departments’ needs.
• Bid the schedule along with the VFX Supervisor and Production Supervisor.
• Ensure the presentation of models.
• Enforce directory structure, naming conventions and versioning for all models.
• Responsible for multi-picture overview with regard to how 3D Models will be used in the evolving pipeline.
• Proactively maintain a consistent working methodology by actively sharing tips and tricks through a illustrated modeling guide.
May 2020 - Present São Paulo, Brazil

ICS Creative Space

Mentor

Give mentorship on a 1 to 1 program designed to give feedback and coaching sessions to students helping them on their individual needs.
October 2018 - Present São Paulo, Brazil

O2 Filmes

Senior 3D modeler / Character Artist

Responsible for modeling and texturing characters and sets for TV series, advertisement and feature films.
February 2015 - February 2017 Brazil

Start Desenhos Animados

Senior 3D Modeler / Character Artist

Responsible for modeling characters and sets for the upcoming feature film "Lino".
May 2014 - December 2014 Brazil

O2 Filmes

Senior 3D Modeler / Character Artist

Responsible for modeling and texturing characters and sets for the TV series "Que Monstro Te Mordeu?". Implemented models into a pipeline, collaborating with the rigging and rendering departments.
August 2013 - May 2014 Sao Paulo, Brazil

Casablanca/Teleimage

Senior 3D Modeler / Character Artist

Responsible for modeling characters and sets for a wide range of commercial productions. Implemented models into a pipeline, collaborating with the rigging and texture departments.
March 2013 - August 2013 Sao Paulo, Brazil

Vetor Zero

3D Modeler

Responsible for modeling characters and sets for a wide range of productions. Implemented models into a pipeline, collaborating with the rigging and texture departments.
November 2005 - August 2009 Sao Paulo, Brazil

Self-Employed

3D Modeler / Character Artist / Illustrator

Responsible for modeling characters and sets for a wide range of productions. Implemented models into a pipeline, collaborating with the rigging and texture departments.
March 2005 - Sao Paulo, Brazil

Animaking

Stop Motion Puppet Modeler / 2D Animation inbetweener and clean-up / 3D Modeler

Sculpt and Rigg Stop-Motion puppets.
Do 2D inbetween animation and clean-up.
Model 3D props and characters for the award winning short film "Worms".
November 2003 - March 2005 Sao Paulo, Brazil

O2 Filmes

Lead Modeler

Responsible for leading a team of modeler building characters, environments and props for a wide range of commercial productions and feature films. Implemented models into a pipeline, collaborating with the rigging and texture departments.
February 2017 - February 2019 São Paulo, Brazil

Education

Mackenzie Presbyterian University

Bachelor of Industrial Design

January 2001 - June 2005 Sao Paulo, Brazil

Languages

Portuguese (Native),
English (Fluent),

Skills

3D Modeling, Adobe Photoshop, Illustration, Sculpting, Autodesk Maya, Pixologic ZBrush,