Game Illustrator/ Concept Artist for Top Dog: Lucky's Charm
Illustrated visuals for the Android Application game Top Dog: Lucky’s Charm. Based on written description, created unique characters and items to be used and interacted with in the game, using both traditional and digital means.
Illustrated interior and exterior settings be be used as a back drop for characters and items.
Illustrated book about Hercules’ fictional 13th Labor, teaching High school children scientific properties as well as history. Designed mythical Greek figures and created a visually compelling illustrations to lend themselves to storytelling.
Costume Designer/Preliminary Character Designer,
Designed multiple medieval clothing designs for Royalty based on historical from various cultures. To be used in a web comic and/or graphic novel, The Daemos Chronicles
Rush job, Illustrated the children's book Not Like Be by Michelle Sawyer, which teaches children about diversity in fun and colorful way, using Photoshop CS6.
Also set the type and page layouts using Adobe Indesign.
Sarasota, FL, USA
Aug 2008 – May 2012
Ringling College of Art and Design
Watercolor, Adobe Photoshop, Adobe Illustrator, Digital Art, Digital Illustration, Illustration, Conceptual Thinking, Fashion Design, Character Design, character concept
Mastery with pencil, watercolor, ink and ink washes. Adept in Adobe Photoshop, Illustrator, InDesign, Corel Painter, gouache, and Microsoft word. Proficient with oil paints, and acrylics. Basic skills with 3D Studio Max.