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Ivan Venkov

Ivan Venkov
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  • Total Profile Views: 1652
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  • Member Since: 4/23/2008
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Vins Art
Vins Art, 09-22-09
complimenti per le tue opere
Luca Masud
Luca Masud, 02-09-09
I thought about this topic today and it looks like I reached your same conclusion: narrativity in products is indeed an auxiliary feature, not its foundation.
Nevertheless it's this kind of narrativity that makes an object what it is: without it the object would be souless and totally without contextualization. Here I'm both talking about branding (context and history) and the will of a designer of expressing some values through the way he shapes an object.

But after your last post I perfectly understand which kind of narrativity you were talking about, though I cannot stop myself from finding it quite limiting.

It looks like my objection rised from a mere misunderstanding: I thought you were saying that every kind of narration is impossibile in a functional object. But you were rather talking of “pure” narrative forms, as in art.

The real problem is that boundaries between art and design are sometimes much more blurred than we sometime like to admit. Obviously design is for mass production and art isn't but still they do have a lot of common traits.
After all what we now call great masters of art were once simply called craftsmen.
Ivan Venkov
Ivan Venkov, 02-09-09
Emotionaly enganging? There is a great difference between object being emotionaly engaging and being narrative. After all, object can be narrative to extenses of an advertisement, bringing information.
However, information is not primary a product of narrativity, it is the story, the context, connections, that stands for "narrative", primary.

You are pointing to iconic objects, but their form of narrative content is not their connatural element, only a auxiliary feature.
The narrativity we are talking about, or at least the narrativity I was pointing to, is about elements that are all in all coherent.
And design, canno't acomplish this, simply because it has not elements that could be narrative without a known informational extension to some problem, but that is not the "true" narrativity, to put it the simple way.

Well, what a discusion, haven't seen one like that since I'm here : )
Luca Masud
Luca Masud, 02-08-09
I do not believe that affordances (the clues you're talking about) exclude narrative forms at all. I think that although it is indeed true that an object first aim is its usability, on the other hand the way we perceptively interact with it is a form of narration. I'm not going as far as telling that every object tells a story as maybe some semiologists would assert (see the Opinel knife analysis by Jean Marie Floch in his "Identités visuelles", 1995, Paris) but that at least many "iconic" object do for sure.

The way a designer shapes a product is the way he is trying to tell something more than only communicating its affordances. After all objects can be emotional engaging too.


Ivan Venkov
Ivan Venkov, 02-06-09
Luca: certainly,
in functional object, we derive forms from the function of the object. There is no need "telling stories" in a simple object, because something you use everyday is primary just for mere using, not observing as a sculpture for example. It would be nonsense use sculpture for something, wouldn't it?
Things that are products of stories or complicated contexts, like scuplture have forms derived just from them, which is of course harder to acomplish succesfuly, that is exactly why we call them art.
In objects, we can follow just the clues given by the function of the object, every object for use has them.
The only thing object and art has in common is motion, as we know, motion can be in every form, but motion is secondary form definition, the first are the ones named above.
That is why it is not wise to make objects narrative, mixing the aesthetics of art and objects usually results to superficiality or an aesthetic pose.

I'm not saying such an attempt is out of range for success, just that is merely impossible and requires a lot of skill both in designing and art to create something worth time working on it.
Luca Masud
Luca Masud, 02-05-09
Hi, may I ask you why a functional object cannot be narrative too?
Ivan Venkov
Ivan Venkov, 01-21-09
Luis Luna: Well, that explains it : )
Luis Luna
Luis Luna, 01-19-09
Thanks for your comments, I just wanted an humoristic title for my design, It didn't want to be really pretensious and artistic. It just the way it is. no more no less.. Thanks. and love your work..
Capitán Burrito
Thanks a lot for the comment!
I appreciate it
michael ifland
michael ifland, 11-02-08
thanks for the feedback and consideration.
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