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Created: 06/15/09
Last Edited: 06/23/09
Views: 32
Appreciations: 1
Comments: 0
Project Info
Owners
Credits
Jon Maurice, Creative Director, Chris Aguirre, Creative Director
Tags
From: Travis Ulmer's Portfolio
The Project:
Sony needed a campaign that engaged gamers (males 21-35) with the
launch of its next gen console.
Sony needed a campaign that engaged gamers (males 21-35) with the
launch of its next gen console.
The Idea:
Turn the campaign into an experiential game/mystery, bringing the ultimate
Turn the campaign into an experiential game/mystery, bringing the ultimate
online and offline worlds of play together - PS3 and Las Vegas.
Unbranded Print

Cryptic imagery and copy intrigues consumers with what's happening in Room 1106. Clues (the 3's and 1106, which is actually the PS3's launch date) suggest that this has something to do with the anticipated release of the PS3.
Branded Print
Drives gamers to Room1106.com.


Unbranded Digital Boards
Piques interest via cut-out video of people at a party in Room 1106. URL drives online.

Room1106.com
Reality video content meets an ARG meets watch and win game.

3 Las Vegas rooms. 3 groups of visitors. 3 not-yet-on-the market PS3s.
Every day, new video airs with a question, i.e., "who did the girls call and invite to the room?" Gamers use hot spots to zoom in to the video and find clues. For example, they find a scribbled piece of paper and phone number. They call the number and get a touring DJ's voicemail. That would be an easy one.
Everyone who answers correctly is entered for the chance to win 1 of 300 first-to-market PS3s.