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THE BRAND PARADOX
THE OFFICIAL THING OF GENERATION EVERYONE
Shortly before starting Mindgame, I had come to the decision
that I didn't like brands. I was over their $5000 logos, their hipster
marketing strategies, and their new and improved bullshit. I was mad because
soft drink conglomerates were trying to identify with me as a young adult, and
deodorant companies were trying to sell me extreme sport sticks designed to
meet my special lifestyle demands. I discovered that most brands were not very
interested in the quality of their product or service, and instead invested
their time and money into anything but their product to satisfy their static
moneymaking existence. I felt betrayed. Betrayal turned to intolerance. And
this shift in attitude fueled a reassessment of my life and the world around
me. Looking back now, it is easy to articulate and explain these things.
However, if you had asked me then, I probably would have just told you that I
hated Corporate America.
This hatred served as a catalyst for a lifestyle change, and
my own personal "anti-brand campaign". I started by giving away all
of my brand name clothes. Next, I rid myself of my brand name watch, shoes, and
stereo. I asked myself "Why do I buy brand name shampoo? Sheets? Cereal?"
Soon my house was being occupied by mundane white packages with black print and
solid color t-shirts (which unconsciously shaped the look of Mindgame). I felt
good. I felt reborn to a less complicated life.
THE BEGINNING OF THE BEND
When we started Mindgame, it was nothing…just an idea. An
idea turned into a computer in my room, a phone line, and an AOL account. It
was simple and fun; it was the beginning. Soon, Mindgame caught on. People
liked the concept and were eager to have something new, and before long we became
a brand. Up until then, everything had been going fine with my minimalist
lifestyle. But now I was in the midst of a contradiction: owning the very thing
I was trying to escape. (I like to think of myself as a pretty perceptive
person, but apparently I hadn't seen this one coming.) This filled me with a
lot of mixed feelings and self-doubt. It's kind of like when you hear about
people becoming their parents. Their whole life they swear they will be nothing
like them, but one day they wake up and it's already done. I wasn't going to
let myself be that sob story, and to be frightfully honest, there was a time
when I considered closing down Mindgame and becoming a vagabond.
The sheer responsibility to financial debts, business
partners and the team would have kept Mindgame open for a short time. But it
was the overwhelming support I got at the company's release through e-mail from
skaters, and phone calls from shops that made me reassess the situation. It
seemed as though rollerblading needed Mindgame, and if that were so, I wondered
how continuing could be a bad thing. Blindly I went forward, hoping that the
company would not turn out to be just another brand with a cool logo.
BUSINESS AND PLEASURE DO MIX, JUST ADD CONTROVERSY
As I went on, the flipside of the anti-brand coin reared its
ugly head in my personal life. Basically, my feet hurt. My K-Mart shoes just
weren't holding up, and I missed my Newbies. For a time I ignored this
inconvenience and ones like it, as I chalked them up as obstacles on the path
to my cultural enlightenment. I kept on. In my head, ridding my life of branded
product seemed so romantic, so righteous. How could it not be "the
way?"
Well…besides my arches caving in, I wasn't smelling too
good, and I was drinking really really bad-tasting coffee. I started
questioning what I was going to prove with my anti-brand campaign. I started to
question a lot of things: Was generic toothpaste really a compromise I should
make? Commercial airlines? And what about music? Wasn't popular music comprised
of brand names as well?
I began to discover that I depended on brands for certain
things, and that these things served a purpose in my life. Renouncing brands
and the security and quality that some offer was just an elitist exploit
choreographed by my ego. I came to realize that there are different types of
brands, just like there are different types of people, or different types of
fill in the ________.
I looked at the areas in my life where brand abstinence was
based on pure snobbery, and made more appropriate and practical choices. Just
as there are hurtful brands, there are hurtful ideals, as there are no
constants in this world. This actually turned out to be a sign of hope for
Mindgame. Viable brands provided me with things I needed, and I made plans to
make Mindgame that brand within rollerblading.
The plan took a huge investment of time, effort, and money.
By the time Brain_Fear_Gone was finished, I was filled with a feeling of
accomplishment and gratitude. It was the first product we had been able to
produce from scratch (without the involvement of pre-manufactured materials) and
it felt good. Hard work was paying off, and people took notice, so we continued
to put energy in this direction. Soon we were working on the Higgs Boson, and
Mindgame started to get depth behind its graphical surface. But even with these
positive starts, something wasn't sitting right with me as Mindgame went into
its second year.
INSPIRATION + PERSPIRATION = INNOVATION
Towards the end of the summer of 2001, I started doing some
reading on successful companies and brands. As I suspected, most of these
companies measured their success by how much money they made (which is as
ridiculous as somebody who measures their personal success by how wealthy they
are). From these articles, I learned more about "what not to be"
rather than "what to be" (which I suppose is just as much of a
blessing). As I spoke to people about this, it was recommended that I look into
"socially responsible" companies and how they were having a positive
impact on their industries and the world around them. Upon doing so, I came up
with yet a new plan for Mindgame.
Mindgame would be different, but it wouldn't be different
for the sake of being different. Mindgame would be different with a purpose.
Mindgame has different facets to it, being responsible to its partners and
employees, the rollerblading industry, the rollerblading community, the
business world, and the natural world around it. My new vision for Mindgame was
simply for it not to end up like everyone's parents.
THE BRAND MANIFESTO
Lucky for us, our own lives are our best teachers. I have
learned a slew of lessons over the last 3 years, which have attributed
positively to Mindgame's evolution.
Mindgame is a brand with purpose and we produce purposeful
products. Whether it's wheels to roll on, beanies to warm your head on cool
skate days, backpacks to help you on a road trip, or videos to inspire you, we
are committed to producing goods that make sense for you as rollerbladers, and
that are relevant to your lifestyles.
Furthermore, we understand that in this society money makes
the world go 'round. Money is not evil; it is just a medium for action. Money
only has the power you give it. With this in mind, we are fair to the industry,
rollerbladers, retailers and vendors, employees and founders, as we weave a web
where each is dependent on the other.
Lastly (and most importantly), we are conscious of the world
around us. Experimenting with cleaner goods, getting involved with charities,
and stocking our facilities with Earth-friendly products has allowed Mindgame
to serve a larger community.
ENTER THE MINDGAME
Mindgame has an image, but it is not merely an image.
Mindgame is a brand, but it is a brand with moral intent. Mindgame is a testament
to what a company can be, and I hope it serves as a vision for those wishing to
start their own.
I'd like to take this time to thank all of the skaters,
shops, distributors, magazines, videographers, websites, companies, and vendors
who have supported Mindgame. I'd also like to thank the publications,
companies, and people who have inspired our direction and who continue to make
us hold ourselves to a higher standard. It would be impossible without all of
you.
Shane Coburn
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