As a progressive and talented Environmental Artist with an outstanding background in game development, I am seeking to align myself with a progressive company. With extensive experience working with talented production teams, meeting aggressive project deadlines, and delivering first-class art solutions. As an… Read More
As a progressive and talented Environmental Artist with an outstanding background in game development, I am seeking to align myself with a progressive company. With extensive experience working with talented production teams, meeting aggressive project deadlines, and delivering first-class art solutions. As an artist for Raven Software working on Wolfenstein and Singularity, I developed my broad range of skills from set dressing and lighting to modeling, 2d texturing and level optimization. I bring a strong passion to learn, an enthusiasm for art, an upbeat “Can Do” attitude, and a willingness to take on extra departmental work to meet tight deadlines.
Some of my key strengths and accomplishments include:
Redesigned and optimized trees and foliage by texturing for optimization and appearance.
Established set dressing and cinematic/atmospheric lighting in Singularity for
optimal effects.
Worked with the Tech Programmers, Gameplay Scripters, and Designers assigned to the
environment team to create high quality levels in Wolfenstein and Singularity.
Identified on a pro-active basis opportunities for enhanced visual appearance using
3D modeling and 2D texturing. Read Less