Nigel Schütte

Senior Lighting and Shading Artist

Centurion, South Africa
I'm a self taught CG artist with over 12 years
practical experience in the cg industry, both local
and international. I'm battle-hardened with a strong work
ethic.

I'm currently a Senior Lighting and Shading Artist at The
Flying Circus working on an animated feature film, due
for release in 2017. The television / movie industry has
provided a much needed change of scenery after 10 years
in the commercial industry. It's a new, challenging path,
one that I'm thoroughly enjoying.

Work Experience

The Flying Circus

Senior Lighting and Shading Artist

I was tasked with overseeing our transition from Renderman 19 and REYES to Renderman 21 and RIS. This included identifying and solving optimization challenges, developing lighting, shading and rendering strategies, character and environment look development as well as workflow scripting in Python. Master scenes were created for environments, characters and props for easy scene assembly, lighting and rendering. Slap comps with further look development were prepared in Nuke for our composting department as well. I worked side by side with my Lighting TD to further optimize the performance of the lighting department,
while developing the junior team with the knowledge gained during our R&D stage to improve their productivity.
September 2015 - April 2017 South Africa

Clockwork Visual Effects

3d Generalist

Currently employed as a generalist, my responsibilities include modeling, lighting, texturing, and handling of small, one man projects, from start, to delivery. I work remotely from my home office in South Africa, and commute to Dubai when I'm needed on larger projects.
March 2007 - August 2015 United Arab Emirates

Luma Animation

3d Generalist

As a generalist, I was responsible for modeling, lighting, texturing, and in some cases, animation for various commercials.
February 2005 - March 2007 South Africa

Languages

English (Fluent),
Afrikaans (Fluent),

Skills

3D Lighting, 3D Modeling, 3D Texturing, Adobe Photoshop, After Effects, Lightwave 3D, MAYA, Nuke, Python, Rendering, RenderMan, Scripting, Shading,