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Adam Rodgers

Desert-Island-Designs

Loughborough, United Kingdom
07857712912
Currently working for Dreampowered Games as a contracted 3D Modeller, and part time at Charnwood Arts as a digital artist and tutor.

While Warcry: Extermination has been an immensely rewarding project, the modelling side of things has begun to wind down, along with my contracted hours, so as a means to keep loose and to exercise my abilities I have recently taken a short term rolling position with Charnwood Arts. This has allowed me to explore a number of avenues, not least of which is on-line publishing with which I have been tasked to produce a number of books, covering community projects and international events, a challenging and diverse project involving some very interesting people.

I have worked on a variety of game projects as a character and asset modeller, creating low poly meshes and high poly sculpts complete with normals, AO and lightmaps. My time at Dreampowered Games has mainly involved environmental pieces and map furniture, a conscious choice by myself, to broaden my skill base from my usual character and monster modelling.

Along with my continued study of the principle foundations of art, I have a desire to now develop my skills in ‘Player Held Objects’, such as guns and Melee weapons, as well as, to one day revisit the world of hard surface modelling, specifically scfi and military vehicles.

With many years experience using 3DS Max, Zbrush and Photoshop under my belt, I still strive to learn new techniques, applications and work flows, currently I’m concentrating on improving my 2D and texturing skills using Painter, while also returning to the basics of perspective and values for the creation of Environments and Concepting. My main goal now is to be a key player in a AAA development team and to contribute to the next generation of top rated and gamer adored title.

In terms of my strengths, I would say that as well as being able to deliver top notch, optimized to the gills game ready models with speed, accuracy and flare, I have a very strong understanding of the technical requirements and work flows that can get, not only myself, but those around me to the teams goals quicker, better and happier.

I look forward to working with you in the near future :).
Work Experience
United Kingdom
Jan 2012
Art Tutor and Designer
Working part-time as in-house digital artist, my responsibilities cover 2D and any 3D required for a number of ongoing projects based around community arts. I also act as digital art tutor, giving technical and practical training to staff and associated individuals.
Ontario, Canada
Feb 2011
3D Modeler
Working from the 2D teams concepts I am responsible for modeling a variety of characters, monsters and environments for this fast paced, skill based, sci-fi FPS. The first in a series of planned games developed using the NeoAxis Engine and tools. Release for ‘Warcry – Extermination’ is spring 2012. Using 3D Studio Max 2011 and Zbrush to model complex models in a poly range from approx 2k - 10k depending on nature and intended use, my roles span from flora models, through buildings and map furniture to drop-ships and primary characters and bosses.
USA
Mar 2010Jan 2011
3D Modeler and Texture Artist/2D Artist for Trading Card Game Franchise
Answering and liaising with the Lead on technical and artistic issues for ‘World of Perod’ a game for the Pokemon generation which aims to educate them in the periodic table via an immersive role-playing experience, tied in with a Pokemon type battle system. Primarily using 3D Studio Max and Zbrush for 3D modeling of low poly (1-2k) models, working from concepts supplied by 2D art team and taken by myself through to fully textured models ready for rigging via a template system designed in-house. Although initially aiming for the hand-held market and low poly specs I was required to create high poly versions of around 10 million polies, fully textured and planned for use in a yet to be released TV series adaption and mid poly models for cut scenes and future platform crossovers.
Languages
 
English (Native)
Skills
 
illustration, Modo, Adobe Photoshop, 3D Studio Max, ZBrush, Character Design, Concepting, 3D Max, UDK, corel painter, Keyshot, texture artist, environmental, dDo, #Texturing, Marmoset, CryEngine, Hard Surface