Art Tutor and Designer
Working part-time as in-house digital artist, my responsibilities cover 2D and any 3D required for a number of ongoing projects based around community arts. I also act as digital art tutor, giving technical and practical training to staff and associated individuals.
Working from the 2D teams concepts I am responsible for modeling a variety of characters, monsters and environments for this fast paced, skill based, sci-fi FPS. The first in a series of planned games developed using the NeoAxis Engine and tools. Release for ‘Warcry – Extermination’ is spring 2012. Using 3D Studio Max 2011 and Zbrush to model complex models in a poly range from approx 2k - 10k depending on nature and intended use, my roles span from flora models, through buildings and map furniture to drop-ships and primary characters and bosses.
3D Modeler and Texture Artist/2D Artist for Trading Card Game Franchise
Answering and liaising with the Lead on technical and artistic issues for ‘World of Perod’ a game for the Pokemon generation which aims to educate them in the periodic table via an immersive role-playing experience, tied in with a Pokemon type battle system. Primarily using 3D Studio Max and Zbrush for 3D modeling of low poly (1-2k) models, working from concepts supplied by 2D art team and taken by myself through to fully textured models ready for rigging via a template system designed in-house. Although initially aiming for the hand-held market and low poly specs I was required to create high poly versions of around 10 million polies, fully textured and planned for use in a yet to be released TV series adaption and mid poly models for cut scenes and future platform crossovers.